Bachelor of Computer Science (Hons) in Software Engineering

Multimedia University (MMU)

Cyberjaya, Selangor, Malaysia

Quick Facts


3 years


Full-time, On-campus


Mar, Jul, Oct

Tuition Fees


Course Highlights

  • One of the best teaching labs in private universities, equipped with world-class research and teaching facilities such as SMART and Innov8 labs
  • Academically and professionally certified lecturers (CCNA, CCNP, MCP, MCTS, MTA and Java)
  • Software engineering is offered as a specialisation option in this degree
  • Awarded Premier Digital Tech Institution Status by MDEC and MoHE

Course Structure

  • Calculus
  • Programming Fundamentals
  • Discrete Structures & Probability
  • Professional Development
  • Computational Methods
  • Object Oriented Programming & Data Structures
  • Computer Architecture & Organisations
  • Database Fundamentals
  • Research Methodology in Computer Science
  • U2
  • U4
  • Software Engineering Fundamentals
  • Operating Systems
  • Computer Networks
  • Object Oriented Analysis & Design
  • Algorithm Design & Analysis
  • Elective 1
  • Industrial Training
  • U3
  • Programming Language Translation
  • Advanced Database

Specialisation: Software Engineering:

  • Software Requirements Engineering
  • Software Design
  • Final Year Project
  • Elective 2
  • Elective 3
  • U1
  • U1
  • Workplace Communication

Specialisation: Software Engineering:

  • Software Reliability & Quality Assurance
  • Software Verification & Validation
  • Specialisation Elective 1
  • Specialisation Elective 2

Software Engineering:

  • Focuses on designing and developing software systems with innovative methodologies and sophisticated tools. Students are exposed to various techniques of analysing user requirements and specifications, as well as the design, implementation and verification of software system.

Game Development:

  • Integrates fundamental concepts of software engineering with both technical and creative aspects of game design and development. Students are exposed to various types of game production - from 2D to 3D, and from virtual to augmented reality game projects.

Data Science:

  • Focuses on designing and developing solutions to draw useful insights from the availability of large volumes of data, known as Big Data. Students will receive fundamental training in computer science theories and learn techniques on the processing of Big Data for analytics that can be impactful to business.


  • Built on the technical foundation of computer science, the specialization focuses on the array of sophisticated techniques and innovative approaches used to protect data and information systems. Students are exposed to both offensive and defensive security methodologies such as ethical hacking, digital forensics and network security, as well as policies and ethical issues of cybersecurity.

Specialisation Electives (Choose 2)

  • Software Engineering:
    • Theory of Computation
    • Programming Language Translation
    • Introduction to Formal Methods
    • Software Evolution Maintenance
    Electives (Choose 3):
    • Systems Analysis & Design
    • Concepts of Programming Languages
    • Programming Language Translation
    • Theory of Computation
    • Artificial Intelligence
    • Parallel Processing
    • Web Application Development
    • Computer Security
    • Introduction to Formal Methods
    • Software Evolution & Maintenance
    • Game Physics
    • Game Design Fundamentals
    • Introduction to Data Science
    • Visual Information Processing
    • Data Management
    • Data Mining
    • Social Media Computing
    • Advanced Database
    • Cybersecurity Fundamentals
    • Cryptography and Data Security
    • Ethical Hacking and Penetration Testing
    • Blockchain and Smart Contracts

Entry Requirements

  • Foundation/Matriculation from a recognised institution:
    • Pass, AND
    • a. Credit in Additional Mathematics at SPM Level or its equivalent; OR b. Credit in Mathematics AND one Science/Technology/Engineering subject at SPM Level or its equivalent.*
  • STPM in Science Stream or its equivalent: Pass with a minimum of Grade C (GP 2.00) inclusive of Mathematics and one Science/ICT subject
  • A Level: Pass with a minimum of Grade D in Mathematics and one Science/ICT subject
  • UEC: Pass with a minimum of Grade B in at least five (5) subjects inclusive of Mathematics, English and one Science/ICT subject
  • Diploma and equivalent:
    • Diploma in Computer Science OR Software Engineering OR Information Technology OR Information Systems OR equivalent and any Diploma in Science and Technology from recognised institution with a minimum CGPA of 2.50
    • Candidates with CGPA below 2.50 may be admitted subject to a rigorous internal assessment process
  • Certificate:
    • Pass DKM/DLKM/DVM with a minimum CGPA of 2.50
    • Candidates with CGPA below 2.50 MUST have at least two (2) years of work experience in the related field.**


  • * Candidate (b) is required to pass the reinforcement of Mathematics subject prior to pursuing to degree programme. However, the reinforcement of Mathematics subject can be exempted if the Foundation/Matriculation studies contain subjects in Mathematics and the achievement is higher or equivalent to the requirement of the Additional Mathematics at SPM level or its equivalent
  • ** DKM/DLKM/DVM candidates may be required to undergo Bridging Programme as an additional requirement.

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